Construction Manual

Class Sizes:

Scout: Used either for commercial, scientific exploration, or for military intelligence gathering and reconnaissance. Small, fast with light armor and weapons.

Escort: A ship assigned to protect merchant ships. Small, fast with light armor, with heavier weapons then the scout.

Destroyer: a fast and maneuverable yet long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against smaller, powerful, short-range attackers.

Light Cruiser: A light cruiser is a type of small- or medium-sized warship. Not much bigger then a destroyer, however it has heavier weapons and armor.

Heavy Cruiser: Their essential role is to serve on long-range missions, patrol for enemy warships, and defend commerce.

Frigate: Built for speed and maneuverability, faster and with lighter armament then cruisers, used for patrolling and escort, will usually have a small compliment of troops.

Carrier: Designed with a primary mission of deploying and recovering Fighters and Bombers.

Fighters/Bombers: Very small and fast 1 or 2 manned craft. Most affective at ground assault. Can be used against star ship to a small degree.

Battle-Cruiser: They are similar in size to a battleship, and typically carried the same kind of heavy guns, but battle-cruisers generally carried less armor and were faster.

Battleship: Large armored ship with heavy weapons and armor.

Dreadnaught: The largest ship in the fleet. Maxed out armor and weapons.

Support Vessels: These would be ships like Freighters, Transports for cargo, troops, and colonists. Repair vehicles and warp shuttles. Anything that is non-combat.
List of Components A
This is a list of the components that most be added to a starship.

The ships systems are controlled by the computer. The ship WILL NOT work without one. There is one type of computer that will work with each class type. This computer can have 1 of 2 types of military upgrades; 1 is built in at construction; the other is an add-on after. It can also have 1 of 2 levels of automation. These can be built-in or added on later, with no differences.

Impulse Drive:
This is the system that provides the ships movement at sub-light speeds. This movement is used on the tactical map. There are 3 types of drives; Type 1: Commercial, 2: Low-Level Military, and 3: High-Level Military.
Impulse Drives

Type-1; this is the “cheapest” of the three drives. Used mostly for commercial vessels. It is very simple to maintain and repair costs are low. However it is also bigger and heavier and provides the least amount of power.


This system is used to turn your ship at sub-light speeds. These turns are also made on the tactical map. Their ability to do so is equal to the ships movement point ratio. There are 3 types of thrusters; ; Type 1: Commercial, 2: Low-Level Military, and 3: High-Level Military.

Warp Core:
This system provides the ship with power. This power is used to power all the ships systems. It is located in engineering. There are 3 types; Type 1: Commercial, 2: Low-Level Military, and 3: High-Level Military.

Warp Nacelles:
These are ship structures that contain the warp generators. These are used to form warp field bubbles which are used to travel at warp speeds. These nacelles must be configured at ship construction and must also be balanced at use. A ship can have 1-4 nacelles.

Shield Generators:
This system uses power from the warp core and converts it into an energy field around the ship for defense. There are many generators all around the ship. They are in 6 different sub-systems. . There are 3 types; ; Type 1: Commercial, 2: Low-Level Military, and 3: High-Level Military.

Transporter Room:
This system is used to travel from the ship to other locations within a specific distance. There are 2 normal transporter rooms per class. Combat transporters are listed under Component List B.

Construction Manual

Star Trek -- The New Way Koltak